UX-UI / St-Art project

St-Art your journey into Art

Nowadays the amount of talented artists worldwide is developing exponentially.There are a few apps available in the marketplace but neither seems to mentor individually artists and exhibit their artworks worldwide.

This is an art digital platform where users can find virtual artwork exhibition from multiverse artists and commission an artifact.

My role for this project, was -together with the design team- to structure the design of a new web app and deliver interfaces and assets for implementation.

St-Art UX / UI Project

Challenges we try to solve with this web app


Start solve problems Image
  • Artists face difficulties to reach key people, like buyers, curators, collectors and promoters
  • Many artists feel lost and give up due to a lack of confidence, networking and funds
  • The majority of young artists don’t know how to professionally represent their artwork portfolio online
  • Art lovers find difficulties to find the artwork style which fulfill their expectations
  • There is absense of artistry in Outfits.(Industrial places, Business meetings-offices, Restaurants, Hotels etc.)

Strategy

St-Art App Feature Solutions

This is a platform that allows both Artists & Art Lovers to:

  • Create their free online profile or portfolio
  • Exhibit or explore virtually artworks with the 3D Visual exhibition feature (Only for Desktop devices)
  • Live Chat daily with our art experts and market advisors
  • Participate or join Art events globally
  • Get weekly updates with new artworks, art events and news
  • Commission a tailored artwork that matches with your taste

Competitor Analysis

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Starting out with a competitor analysis in order to determine the strengths and weaknesses of the competitors within the market. Is essential to look at the market from the customer's viewpoint and group all the competitors. Once the competitors have been grouped, I started to analyze their strategies and identified the areas where they are most vulnerable.

The three main competitors for this project were Singulart, Artland, and Affortable Art Fair.

The SWOT analysis was the useful technique we have used to understand the competitors's Strengths and Weaknesses and to identify both the opportunities and potential threats for my product.

Swot profile St-Art

A sample of User Stories

All possible User stories have concepted so that developers can produce a reasonable estimate to implement it

Interviews Image

Sitemap

At this stage, we have created a Sitemap to understand how users will navigate intuitive through the pages.

Sitemap St-Art

Improved Sitemap

During the weekly sprints with the team, more features of the app added and optimized and the revised Sitemap is as follows:

Improvements of Sitemap St-Art

Low Fidelity Wireframes

The low fidelity wireframes are typically a paper sketches of the project user flow, helped me to quickly and zero costly design some user navigation screens. I have used a first Mobile approach for both mobile and desktop devices.

Low Fidelity Prototypes
Low Fidelity Prototypes

St-Art Assets & UI Library


UI Colors Library image

"Reusable components for consistent UI applications"


The St-Art library components consists from:

  • Material Design Guidelines
  • 12 column grid system for responsive interfaces
  • UI components like buttons, Icons, Calendar design, Input Field Forms
  • The Ink Tank color pallete with Primary and Secondary colors
  • Guideline of sizes fro both desktop and mobile devices
  • The Hierarchy of the Typography as well as the Font style and weight
UI Colors Library image

St-Art responsive UI

Start UI Mobile

First mobile approach

Start UI Mobile


  • A mobile responsive framework, it considers mobile users’ needs first and foremost
  • With this strategy we can assure that all the elements are placed clearly and with concise
  • This approach help designers to keep simplicity that reduces anxiety and improves clarity to users
  • Screen sizes are always changing, so it's important that this webapp can adapt to any screen size, today or in the future.

Responsive desktop User Interfaces

UI Desktop interface

To attempt to provide the best and responsive experience, we have designed every single screen for the smallest mobile size at 360px wide, and from one page for each feature of the product for the largest screen at 1920px width. Together with both mobile and desktop screens have delivered the prototypes, so that the developer and the team members could have a clear understanding of the product's navigation.



Do you like to view the ST-Art Prototype?

View Prototype